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Glossary

Terms used in the Documentations
Ambisonics #
Ambisonics is a method to record and reproduce sound fields with the use of encoders and decoder for 2 dimensional, 3 dimensional sphere or hemisphere auditoral space. It is often used with the term domain and aimed used and has been mostly invented by Michael A. Gerzon and Peter Fellgett in the 1970s. and is used especially for AVEs
Auditory Virtual Environment #
(acronym AVE) Auditory Virtual Environments focus on sound. The main goal was a highly plausible, even natural reproduction of virtual acoustic rooms, but alsi used now for artificial rooms, beyond natural acoustics. The listener should have a spatial impression of the virtual room and perceive his own movement inside the environment and also the movements of the sound sources. (based on the Definioon of Blauert "Communication Acoustics" S.277ff, 2005 Springer)
Virtual Environment #
A virtual environment aims at creating situations in which humans have perceptions that do not correspond to their physical environment but to a virtual one (Blauert 1997). Two main requirements of these environments multimodality and interactivity are still waiting to be implemented. Multimodality aims the integration of vision, sound, tactile and haptic stimuli. Interaction of users in real-time means manipulating the environments conditions while navigating through it.
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