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Auditory Virtual Environment
Up to GlossaryThis Definition applies to: Any version.
(acronym AVE) Auditory Virtual Environments focus on sound. The main goal was a highly plausible, even natural reproduction of virtual acoustic rooms, but alsi used now for artificial rooms, beyond natural acoustics. The listener should have a spatial impression of the virtual room and perceive his own movement inside the environment and also the movements of the sound sources. (based on the Definioon of Blauert "Communication Acoustics" S.277ff, 2005 Springer)
see also:
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Virtual Environment
- A virtual environment aims at creating situations in which humans have perceptions that do not correspond to their physical environment but to a virtual one (Blauert 1997). Two main requirements of these environments multimodality and interactivity are still waiting to be implemented. Multimodality aims the integration of vision, sound, tactile and haptic stimuli. Interaction of users in real-time means manipulating the environments conditions while navigating through it.

